![]() ![]() Being able to see all of your units on the field in impressive 16-bit animated sprites over a lush and detailed backdrop is quite the visual treat indeed, matches are quick and just the right length, and the large amount of cards to collect and fill your deck with, along with the lore that goes with each one, all make for one highly enjoyable game. Simple stuff, but highly effective.ĭuelyst really does indeed feel like a game such as Magic: The Gathering taken into a strategy-based arena, and it feels like natural evolution of the genre. ![]() You have your battle units and minions that you can place on the field which can move and perform one action each turn and can have different effects, spells that you can cast on specific areas or units, or artifacts you can have your general equip for stat boosts. The goal is to simply knock out your opponent’s general while keeping yours safe, casting cards each turn with the Cores given to you. It’s the type of game that’s easy to learn yet tricky to master, and can quickly become addictive. And yes, I was finally able to play a round of the game against the computer, which I highly enjoyed. Thankfully, the recent release of Duelyst on Steam as an additional platform has helped to revitalize interest in the game, quickly becoming one of the top trending titles on Valve’s service. Despite the initial excitement back then, it feels like there hasn’t been any notable press for the game since then, and despite being a free game, I haven’t had time for it myself. Take Counterplay Games’ free-to-play collectible card game/turn-based strategy hybrid Duelyst, which after a successful Kickstarter campaign two years ago, was finally released earlier this year. It’s always the annoying enemy known as time that causes backlogs to build up, forcing you to ignore some games despite still having a lingering interest in them. After all, with so many games out there constantly coming and going, attempting to cover every one and pick out the potential sleeper hits is a near-impossibility (I alone can think of several games this year that I regret not reviewing). ![]() You have it, I have it, even major sites like ours have one. If you’re into turn-based tactical duels with randos from across the planet, there’s no reason not to try it.The backlog. But it’s also generous with new cards, especially early on, throwing knights and dragons and sprites into your card pile willy-nilly. It’s a free to play game and has all the usual randomised loot crate nonsense, as well as a seasoned playerbase that will thoroughly trounce you upon landing. Add in some strategically important pools of mana and a bunch of creepy monsters that can fly across the board, or trap you in place, or multiply upon death, and you have a silly, tough battler that feels exactly how that weird alien chess in Star Wars looks. Now you can’t just think about what you’re doing – about what digits will be assigned to what – but also where you’re doing it. It’s a purer form of battling, maybe, but it’s a fight that is removed from any physical realm.ĭuelyst realised something important: the addition of a simple landscape, no matter how abstract, and of physical figures was all that was needed to enhance the game of numbers on a tactical level. In Hearthstone and other games the action is happening in your head, many small logical steps, intermingling with luck, reaching for some end goal – the destruction of your opponent. You draw your little warriors, your battle pets, your minions or what-have-you, and plant them down on the squares according to whatever rules govern them. When you fight in this CCG, you fight on a grid. All that deck-stacking, all those tiny sums. If there was a Netrunner adaptation for the PC, I’d play that endlessly, but apart from that I tend to shy away from collectible card games. I bounced off Hearthstone, and I couldn’t care less about Magic: The Gathering. One a day, every day of the year, perhaps for all time. Have You Played? is an endless stream of game retrospectives. ![]()
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